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GRIM DEMISE
Concept Art, Modeling, Texturing
This page features all the environment assets I modeled for the hybrid short film Grim Demise. For this project, I was tasked with modeling a series of buildings that could be replicated to populate a cityscape. These were simple, low poly models inspired by colonial architecture, and were designed to match the simple yet appealing style of the film.
REEL

CONCEPT
ART


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