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EXPLORER'S STORAGE ROOM
Modeling, Texturing, Lighting
In this project, I turned a piece of concept art by Xenia Taufertshöfer into a dynamic 3D environment. Through this project, I learned how to model, texture, and light a 3D scene in Maya, resulting in an atmospheric piece demonstrating my first foray into tech animation.
The modeling and lighting for this project was done in Autodesk Maya. Texturing was done with Adobe Substance Painter.
FINAL
CONCEPT ART

concept art by Xenia Taufertshöfer on Art Station
MODELING









TEXTURES





TEXTURES














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