top of page
Explorer's Storage Room- Cover.png

EXPLORER'S STORAGE ROOM

Modeling, Texturing, Lighting

In this project, I turned a piece of concept art by Xenia Taufertshöfer into a dynamic 3D environment. Through this project, I learned how to model, texture, and light a 3D scene in Maya, resulting in an atmospheric piece demonstrating my first foray into tech animation.

The modeling and lighting for this project was done in Autodesk Maya. Texturing was done with Adobe Substance Painter. 

FINAL

CONCEPT ART

xenia-taufertshofer-storage-room.jpg

concept art by Xenia Taufertshöfer on Art Station

MODELING

wireframe.jpg
door shot 2.jpg
door shot 1.jpg
far long wall all items.jpg
far back wall.jpg
ceiling ropes.jpg
talble, books, lantern.png
table, scale. etc.png
silver stuff.jpg

TEXTURES

artifacts part1.png
chests.jpg
step stool.jpg
chest 2 and candle.jpg
goblet and glass vial.jpg

TEXTURES

bottom of page